When I was 10 I wanted, for a brief period, to be a professional Fighting Fantasy player. I was so fascinated with the now-iconic green-jacketed gamebooks, emblazoned with the legend “Thrilling fantasy adventures in which YOU are the hero!”, that I hatched a plan to make playing them my job as a grown-up. The market for professional gamebook players never materialised, but fantasy gaming has become big business. If I’d chosen to hit the Magic the Gathering pro tour, or joined a videogame clan I might have stood a better chance.
What made Fighting Fantasy so addictive for my 10-year-old self, and for a generation of geeks around my age, was the combination of two things we love with a passion: stories and games. I’m fascinated by the way in which the massive growth of gaming in the 30 years since Fighting Fantasy was first published has changed how we think about stories – so I was very lucky to grab some time with one of gaming’s most influential figures, Ian Livingstone, co-creator of Fighting Fantasy, founder of Games Workshop and lifetime president of Eidos Interactive, the company behind Lara Croft and Tomb Raider.
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