Fantasy has become a sandbox for immature masculinity. What kinds of stories could we tell if our writers tackled the hard truths of male identity and privilege?
The coming year threatens to be another period of white, male heroism in geek culture. Another summer of superpowered men in the cinema. Another year with only 4% of video games having female lead characters. Another year where a list of 30 hotly anticipated fantasy novels lists only seven by women, and only one by a writer of colour, where a science fiction shortlist with two women out of five is greeted as some kind of victory.
Money is the bottom line in the uniform white maleness of geek culture. The entertainment conglomerates that produce most of this content fear the female geek because they might disturb the profit margins. Boys buy more toys. And so the evil eye of corporate marketing departments is fixed upon them.
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