The top 5 Iain M Banks novels

Over three after they were first published, the Culture novels of Iain M Banks are more popular than ever.

Our first image of Iain M Banks’s Culture universe is a man drowning in sewage: a stark precedent for what was to come. And 30 years after its first publication, Consider Phlebas remains a novel grimily opposed to the shiny rocketships and derring-do of most space opera. Banks broke the genre apart, and with a little inspiration from M John Harrison and Ursula Le Guin (and some outright theft from Larry Niven), he created a series of space opera novels that remains unmatched.

But for all his mastery of high-octane action sequences, and the sheer invention of his Big Dumb Objects, Banks’s science fiction – credited to M Banks, his literary fiction going without the middle initial – has lasted because of his deft balance of galactic scope with human-scale stories. Stories of loss, grief, rebirth and self-discovery are the core of the best Culture novels. He did not write sci-fi and literary novels – he was a master of storytelling that combined both.

These are my top five Culture novels, but I could have included at least five more. I’d put Use of Weapons at six, which might perplex fans of Banks at his most gung-ho. Seven would be short-story collection The State of the Art, which contains only brief glimpses of the Culture. Matter (eight), Inversions (nine) and Surface Detail (10) all have their own strengths, but lack the genius of Banks at his best – which I think you’ll find here:

 

 

Five: The Hydrogen Sonata
The final published Culture novel was a return to top form for Banks. The Gzilt are ready to “sublime” to the the next plane of existence. But first some old scores must be settled. It’s the most openly satirical of all Banks’s SF novels, offering an angry critique of “third-way” liberal leaders like Tony Blair. But the star of the show is the Mistake Not, a Culture ship of “non-standard” type IE packing lots of high-level weaponry. It shows exactly how tough the utopian Culture can be.

Four: Excession
Minds – sentient thinking computers – are the secret stars of the Culture novels, but here they take centre stage. What do virtually immortal, super intelligent AIs do for fun? Among other things they play out decades-long plots to topple less developed, more barbaric civilisations. But even Minds sometimes run up against opponents they can’t outwit. Featuring the Affront, a race literally named for how outrageously evil they are, this is Banks at his most playful, comedic and inventive.

Three: Consider Phlebas
After almost drowning the hero in sewage in it’s opening scene, the first published Culture novel goes on a rip roaring killing spree across the major sights of the Banksian universe. Space pirates, ringworlds, cannibal cultists, a lethal card game, and a Planet of the Dead… the Culture is shown through the eyes of those who hate and fear this machine lead society, creating by far the darkest of all Banks’s science fiction writing.

Two: The Player of Games
Both a love poem to the joy of game play, and a warning against the psychology of the game player, the story of the Culture’s best gameplayer, who is on a quest to compete against an alien society where games decide real world hierarchies, is the most complete and accessible book in the Culture series. This makes it a good starting point for the Iain M Banks neophyte, and also the first book I recommend to non-science fiction readers curious about the genre.

One: Look to Windward
I suspect that Look To Windward was Iain Banks showing off at the peak of his talents – and what a great show it is. The meddling Culture have accidentally set off a caste war in a civilisation they were trying to liberate. A young, high born officer, maimed in battle and broken by grief, is manipulated to commit a terrorist attack in revenge against the Culture. Meanwhile, an exiled composer creates a symphony to mark the light of an ancient super-nova, seen at two points and six centuries apart, by the immortal Mind who blew the star up. The fact that half the cast are six limbed tiger-like predators somehow only adds to the poetry. Look to Windward is where Banks’s interleaving of science fiction imagery, and literary themes,reaches it’s own symphonic climax, making it not just the greatest Culture novel, but perhaps the greatest ever science fiction novel.

Advertisements

Transrealism: the first major literary movement of the 21st century

Damien Walter writes on scifi & fantasy for The Guadian, BBC, Wired, Oxford University Press, IO9, Tor.com and elsewhere. He’s a graduate of the Clarion scifi writers workshop, and teaches the Rhetoric of Story.

A Scanner Darkly is one of Philip K Dick’s most famous but also most divisive novels. Written in 1973 but not published until 1977, it marks the boundary between PKD’s mid-career novels that were clearly works of science fiction, including The Man in the High Castle and Do Androids Dream of Electric Sheep?, and his late-career work that had arguably left that genre behind. Like VALIS and The Divine Invasion that followed it, A Scanner Darkly was two stories collided into one – a roughly science-fictional premise built around a mind-destroying drug, and a grittily realistic autobiographical depiction of PKD’s time living among drug addicts.

“Transrealism aims for a very specific combination of the real and the fantastic.”

It is also, in the thinking of writer, critic and mathematician Rudy Rucker, the first work of a literary movement he would name “transrealism” in his 1983 essay A Transrealist Manifesto. Three decades later, Rucker’s essay has as much relevance to contemporary literature as ever. But while Rucker was writing at a time when science fiction and mainstream literature appeared starkly divided, today the two are increasingly hard to separate. It seems that here in the early 21st century, the literary movement Rucker called for is finally reaching its fruition.

Transrealism argues for an approach to writing novels routed first and foremost in reality. It rejects artificial constructs like plot and archetypal characters, in favour of real events and people, drawn directly from the author’s experience. But through this realist tapestry, the author threads a singular, impossibly fantastic idea, often one drawn from the playbook of science fiction, fantasy and horror. So the transrealist author who creates a detailed and realistic depiction of American high-school life will then shatter it open with the discovery of an alien flying saucer that confers super-powers on an otherwise ordinary young man.

It’s informative to list a few works that do not qualify as transrealism to understand Rucker’s intent more fully. Popular fantasy or science fiction stories like Harry Potter or The Hunger Games lack a strong enough reality to be discussed as transrealism. Apparently realistic narratives that sometimes contain fantastic elements, like the high-tech gizmos of spy thrillers, also fail as transrealism because their plots and archetypal characters are very far from real. Transrealism aims for a very specific combination of the real and the fantastic, for a very specific purpose, that seems to have become tremendously relevant for contemporary readers.

What is the Rhetoric of Story?

The potential list of transrealist authors is both contentious and fascinating. Margaret Atwood for The Handmaid’s Tale and her novels from Oryx and Crake onwards. Stephen King, when at his best describing the lives of blue-collar America shattered by supernatural horrors. Thomas Pynchon, Don DeLillo and David Foster Wallace, among other big names of American letters. Iain Banks in novels like Whit and The Bridge. JG Ballard, as one of many writers originating from the science-fiction genre to pioneer transrealist techniques. Martin Amis in Time’s Arrow, among others.

This proliferation of the fantastic in contemporary fiction has at times been described as the “mainstreaming of science fiction”. But sci-fi continues on much as it ever has, producing various escapist fantasies for readers who want time out from reality. And of course there’s no shortage of purely realist novels populating Booker prize lists and elsewhere. Both sci-fi and realism provide a measure of comfort – one by showing us the escape hatch from mundane reality, the other by reassuring us the reality we really upon is fixed, stable and unchanging. Transrealism is meant to be uncomfortable, by telling us that our reality is at best constructed, at worst non-existent, and allowing us no escape from that realisation.

“Transrealism is a revolutionary art form. A major tool in mass thought-control is the myth of consensus reality. Hand in hand with this myth goes the notion of a ‘normal person’.” Rucker’s formulation of transrealism as revolutionary becomes especially meaningful when compared to the uses transrealism is put to by the best of its practitioners. Atwood, Pynchon and Foster-Wallace all employed transrealist techniques to challenge the ways that “consensus reality” defined who was normal and who was not, from the political oppression of women to the spiritual death inflicted on us all by modern consumerism.

Today transrealism underpins much of the most radical and challenging work in contemporary literature. Colson Whitehead’s intelligent dissection of the underpinnings of racism in The Intuitionist and his New York Times transrealist twist on the zombie-apocalypse novel, Zone One. Monica Byrne’s hallucinatory road-trip across the future of the developing world and the lives of women caught between poverty and high-speed technological change in The Girl in the Road. Matt Haig’s compulsive young adult novel The Humans, which invites the reader to see human life through alien eyes. Transrealism has 30 years of history behind it, but it’s in the next 30 years that it may well define literature as we come to know it.

Support the author of this essay on Patreon.

Science Fiction vs SciFi vs SF: what is the true definition?

If there’s one thing science fiction fans love, it’s an argument. And if there’s one argument they love more than all others, it’s the attempt to define what science fiction actually is, and what is or isn’t included in that definition.

Join the discussion SciFi & Fantasy on Facebook.

In perhaps the all time most fiercely contested fight over an acronym ever, fans have been declaring sides on the Science Fiction vs SciFi vs SF debate for almost five decades. But, I hear the still sane among you declare, what does this even mean? And why should you care?

For the ever growing army of writers, bloggers, editors, critics, academics and just plain old obsessive fans of this thing that may (or may not) be called sci-fi, there is at least some method in this madness. Each name and definition reveals a different aspect of the immense creativity sheltering within sci-fi. Or SF. Or whatever the hell it’s called!

So, here is a brief glossary of the various competing definitions of sci-fi. Much of this may reveal some bias on my part, so please feel free to correct me where I have strayed from the facts as you understand them.

Science fiction n by the late 1930s, stories featuring space rockets and robots had been around in the pages of pulp magazines for a long time. It was then that influential editor John W Campbell hit upon the brilliant marketing strategy of calling these stories “science fiction”, thereby claiming a veneer of scientific credibility for the genre. The idea stuck, and is the reason many readers now insist science fiction must be based on real science.

Hard SF n not satisfied with claiming scientific credibility, many writers of made-up stories further distinguish their work by only making up stories based on ideas drawn from the hard sciences. In particular, physics. Unless, that is, they happen to need a faster-than-light engine to transport characters across the universe, in which case they just ignore physics all together. See also aliens, time travel etc.

Sci-fi n Star Wars made “sci-fi” big business. But for many, it is not true science fiction because it has no basis in science. In fact, most of what the general public thinks of as science fiction is viewed with some disdain by core science fiction fans, who dismiss it as “sci-fi” or “skiffy”. Sci-fi became an early catch all term for many related things, like video games and RPGs, that are now more often called Geek or Nerd Culture.

SF abbreviation because science fiction fans didn’t like “sci-fi”, they started abbreviating what they did like to “SF”. Pronounced “ess eff”, not “sniff”. Because no one knows what SF means, writers and fans are forever telling people it means “science fiction” before then correct people when they say, “Oh, you mean sci-fi,” which tends to annoy both parties. If someone says “I read / write SF” you know you’re talking to a true believer.

Speculative fiction n now things get complicated. Because lots of science fiction writers don’t actually have any science in their SF, they call it “speculative fiction” instead. To make matters worse, even though it’s specifically not science fiction, speculative fiction likewise gets abbreviated to SF. This has also become the default term for literary writers who want to write fiction with science in it, but without calling it science fiction.

So, to recap. Science fiction is a genre consisting of made-up stories with science in. Unless the stories are sci-fi, which doesn’t have science but is what most people think of as science fiction. Unless it’s called SF, of course, which most people think means “San Francisco”. Or speculative fiction, which is what posh people call sci-fi.

Phew! Right, now then.

Fantasy n (‘fæntsi) one solution would be to say that, because all these stories are primarily made-up or imagined by the writer, they are all kinds of fantasy. Problem is, because of JRR Tolkien and Lord of the Rings, most people think “fantasy” refers to stories with elves in. They therefore get confused if the word is also used to talk about stories with rockets in. Fantastika has been mooted, mostly by the critic John Clute, as an altertive catch all term, but sounds a little too much like a really good curry

I could continue with definitions of cyberpunk, steampunk, weird fiction, horror, urban fantasy, new weird, new wave … the list goes on. They’re all part of what makes [insert preferred collective noun] such an oddball and fascinating community to be part of, and create stories in.

But I did say there was method in this madness. Boil this insanely complex and largely pointless argument down to its essentials, and you arrive at something quite interesting. Is it enough for a story to be purely the product of its creator’s imagination? Or should a story instead be extrapolated from an external, rational and scientifically provable truth? In a world starkly divided between reason and fantasy, it’s an intriguing question to ask.

Originally pubished in The Guardian.

Write better sci-fi stories with this simple idea

When high-falutin people talk about sci-fi you’ll often hear them use words like novum and the like. Critic and academic Darko Suvin came up with novum to describe the…thing…at the heart of every sci-fi story that makes it sci-fi. Androids hiding as humans! A world populated by talking apes! A portal that leads to every possible world! These are all novum of a kind.

Support Damien’s blog on Patreon.

The problem. And it’s a pretty big problem, at least if you’re a jobbing sci-fi author who would like to get read (and hence paid). The problem is that your novum, even when it sounds mighty interesting, is actually boring. There, I said it, novums are fucking insanely dull!

“something about it echoes within the vast caverns of your emotional being”

But but BUT Damo! A portal that leads to every possible world sounds really interesting! What did I just say? It SOUNDS interesting. But if it’s actually going to BE interesting for your audience, the novum has to do something much more than just sit around being a cool idea.

All stories, not just sci-fi tales, contain something like a novum. The Oscar winning 1979 movie Kramer vs Kramer isn’t even slightly sci-fi. But the film still has a novum…a couple go through a difficult divorce. But the divorce is only the surface, exterior level of the story. It provides the framework for the much more important story happening on the interior level, as Dustin Hoffman’s character has to finally grow up and take responsibility for home and family. It’s not details of divorce proceedings that make Kramer vs Kramer compelling, it’s the inner human journey, the EMOTIONAL journey, that the audience are captured by.

How hard do I have to argue to persuade you that a story that’s actually about divorce proceedings, with long detailed speeches from lawyer characters about the details of marriage contract law, will be quite boring? Then why would a story about a portal that connects all world’s, with achingly long monologues by competent scientists on the details of multiverse physics, be any more interesting? If the story is about its novum, it’s going to bore the hell out of people, because the novum is only intellectually interesting.

Humans are creatures of emotion. And stories are powered by our hunger for emotional experience. The problem – the HUGE problem – for science fiction is that it wants to dispense with emotion and deal only with the intellectual. And so it obsesses over novums, concepts, ideas, explanation and other intellectual modes. And that leads to stories that might be interesting, but are never compelling.

What’s the solution? Remember the portal that connects all worlds? If you find that, or another novum interesting, it’s because something about it echoes within the vast caverns of your emotional being. Spend some time sitting with your emotional response to the novum that inspire you. A portal that connects all worlds might give those who step into it the chance to be all people. That’s the seed of an emotional experience. Let it grow, and it might one day shiver your audience’s soul.

My name is Damien. I am a writer. Patreon is part of how I get paid. Become a patron.

You can be creative, or productive, but not both

We love the idea of productivity, but most productivity systems are killing our creativity.

Here’s a familiar event many artists will have encountered. You hit some creative milestone. Your new book is finished maybe, and a well meaning friend responds, “I wish I had time to write / paint / sing / INSERT CREATIVE DREAM.”

Yes, there’s something more than a little passive aggressive in the statement. It seems to assume a) you somehow have access to time in a way other humans do not and b) you didn’t fight tooth and nail for that time.

To succeed at adult life, we learn to manage our time. For most of us that means “productivity” — the development of skills and systems that focus the hour glass sands of time on the most productive activities.

So it’s perhaps logical that we often equate productivity with creativity. The two most popular terms in the realm of “self help” and personal development are often used interchangeably. But the truth is that being productive can come at the cost of being creative.

Productivity is not a waste of time.
The author William Gibson once said that the difference between him and most wannabe writers is that he had spent as much time writing as most people spend watching tv.

“If you’ve ever tried to transition from being productive, to being creative, you find that the habits of productivity start to get in the way.”

It’s something of a tragedy that while we all have creative dreams, the modern world has a tendency to wrap our attention up in time wasting activities. Tv, video games, screaming about politics on Twitter. We can easily waste a whole life by wasting time.

The idea of productivity is a useful step-up from wasting time. Set goals, make a list of tasks, and Get Things Done. Maybe read The 7 Habits of Highly Successful Succeeders. Start networking, win friends, become an influencer of people.

Productivity systems of all kinds are a really great way to do essential things, from managing projects to running businesses. If you’re going to be an entrepreneur, you better be productive.

But if you’ve ever tried to transition from being productive, to being creative, you find that the habits of productivity start to get in the way.

Business is about filling your time, art is about emptying your time.
For most of my 20s I was The World’s Busiest Man. I ran the shit our of projects, fundraised, networked, did meetings, taught classes, hit an endless schedule of project milestones and writing deadlines. My todo lists had their own todo lists.

To make a much longer story short, I lost the creative part of writing. I was getting paid $200 an hour for words, but not my words. If I wanted to tell my own stories, things were going to have to change.

“You clear a big space, and creativity comes into it. It doesn’t clear the space for you.”

100% true story. I had a copy of the I-Ching on my bookshelves, that I had never read. One day I sat down, read the instructions, and cast the coins for the very first time, asking that ancient old book a simple question, “how do I get back to being creative?” Honestly, I’m not bullshitting you now, I cast hexagram 1, The Creative.

(Ever since this, I do my own I-Ching and Tarot readings, only at important times. I can and will write a whole essay on why they are so useful.)

This, in a nutshell, is what the I-Ching says about creativity. You must, if you want to create, forcefully evict from your life all non-creative things. And it MUST be in this order. You empty a big space, and creativity comes into it. It doesn’t empty the space for you.

For me, that meant I literally needed to empty out my life. Jobs were quit. Relationships vaporised. Friendships unfriended. I was pretty brutal about the whole thing, not least with myself. But that’s how it is when you’re driven to act.

But the space creativity demands isn’t really physical. You can create in the midst of clutter and busyness. You can create with seven kids and two jobs. When you CAN’T create is when you are fearful. The space and freedom you need to create is simply the freedom from fear.

The difference between productivity and creativity is simply this: fear.

If this is all sounding annoyingly quasi-spiritual to you (there’s a reason that God and creativity are linked, but that’s a whole other essay) then here is the science bit…

…you and I and every other human alive are evolved from ape like creatures that, for MILLIONS of years, benefited from experiencing very high levels of fear. Our brains and nervous system are wired for Random Leopard Attacks. If we weren’t wired to live in semi-permanent fear states, we wouldn’t have survived.

But we no longer live in brutal environments where death waits at every turn. Assuming you’re reading this on Medium, you probably live in the hipster district of a modern city, with a high chance of a sub-standard, over priced latte and ABSOLUTELY ZERO CHANCE OF BEING EATEN BY LEOPARDS.

Yet the fear persists.

The higher your state of fear, the more your body’s systems drive you back to an animal state. If you WERE being chased by a leopard, you would become something like an ape again. Human creativity then – the state of consciousness we need to write, paint, sing, dance and CREATE – is quite dependent on NOT BEING TERRIFIED.

Productivity is a high-functioning response to fear.
Productivity is better than low-functioning reaponses to fear – like wasting time on video games, or shooting up heroin. These numb you out, so fear goes unfelt, but when they wear off, the fear is still there. That can send you deep into addictive cycles of permanent numbing.

But obsessive productivity is feeding the fear cycle in a different way. Most productivity systems are placatory. The fear of forgetting an important task is placated by a todo list. The fear of failing at a big project is placated with that $70 project planning app.

It’s not that these tools aren’t useful. It’s that their usefulness is secondary to their value as a fear management technique.

Naming no names, but the makers, and especially the marketers, of productivity systems know all about your fear. To sell you anything, marketers like me map your “pain points”, the things you’re scared of that we can use to pressure or persuade you into a purchase.

“Do you know that 1 in 7 American’s will lose their a job after forgeting an important call, meeting or task? Don’t rely on a second rate todo list app, buy INSERT NEW TODO LIST APP.”

Productivity is a fear centric marketing concept. Yes, it’s high functioning. Yes, you might ride that fear cycle into building a business, or even a fortune (you might also ride it to a breakdown or heart attack). But where a high functioning fear response will never take you is to anywhere creative.

When fear centric behavior becomes dysfunctional.
The Noble prize winning psychologist Daniel Kahneman identifies two systems which humans use to make decisions. System 1 is our intuitive or imaginative mind. System 2 is our logical thinking mind. I teach the need to baklance both systems to my creative writing students.

Fear, even in low levels, drives us towards system 2. In response to minor fears, like missing a meeting, disappointing a coworker, or losing a business deal, we’re natural driven to seek logical solutions that appeal to our thinking mind. Exactly the kind of solutions that productivity focusses on.

But those logical solutions are directly interfering with better decisions, driven by the intuitive processes of system 1. Here’s a practical example. System 2 wants to not be late for meetings. System 1 wants to NOT GO TO MEETINGS AT ALL. System 2 sees a day packed with meetings as productive. System 1 sees a day entirely empty of meetings as creative.

I very rarely agree to meetings of any kind, real or online. Because I’ve learned that, for me at least, the intuitive needs of system 1 are far more important than the logical needs of system 2.

Creating is living with your fear, and living in your fear.
If you’re not sold on my pitch yet, let me rephrase the same insight from a different angle.

The one thing I can say with absolute certainty about creativity is this – creating is always a journey into the unknown. No two books, businesses, symphonies or technologies are ever created the same way. Computers are things of rules and systems, but creating the computer was a terrifying walk into blind night for Alan Turing. Which is why we respect him, and other great creators, so highly.

These great accomplishments we term “creative”, and the huge contribution they make to humanity, lie on the other side of uncharted oceans of fear. Your chimpanzee-like physiology was simply not evolved to make that journey into fear. That capacity comes from some higher place (sometimes, often, called god…sorry again for those who hate the idea).

Three years ago, sitting out fears of my own in the high Himalayan mountains around Dharamshala, I wrote a month long blog series on overcoming creative fear. There’s no answer to the question “how do I escape fear?” but there are answers to the complex ways of being WITH and IN fear.

We’re a planet of some eight billion semi-carnivorous apes, staring into the dark voids of the unknown, terrified. So it’s no surprise that most of what we do, however productive, is driven by fear. Our rare creative leaps come when we can stop being driven by fear, and can tunnel through, to whatever lies on the otherside.

Yes, The Bible is science fiction

There’s a theory of education called “learning thresholds” which I wrote about for my post-grad certificate, back when I was treading the academic path. It’s an idea I use widely in my professional life today, for reasons I’ll get to.

A learning threshold is a point on a learning curve where a paradigm shift in thinking is required. Not only do you have to learn new knowledge to cross the threshold, but you have to accept that the new knowledge alters or invalidates most of your old knowledge.

“Christian mythology gave us a millenia or so of cultural dark ages. I wonder sometimes if scifi mythology will be even worse.”

Examples of learning thresholds:

  • the shift from Newtonian to quantum physics.
  • the concept of object oriented programming.
  • use of perspective in image making.

As an educator, learning thresholds are a very useful way of understanding where studemts will struggle, or even rebel. It takes a high degree of ego control from a student to admit that knowledge they hold is “wrong”. Not all students cross the threshold.

As a writer and journalist, learning thresholds tell me where the attention of my readers is. For instance, if I write about how Donald Trump uses socialist ideas to appeal to his voters, I’m hitting a learning threshold. The idea is true, but quite contrary to the more simplistic idea of Trumpism many folks hold.

We’re compelled to debate learning thresholds, as a way to cross into deeper understanding of the issue. Many people will insist the idea is wrong, “TRUMP’S NO SOCIALIST!” But if the idea was simply wrong, it would just be ignored. It’s because it represents a learning threshold that we give it our attention.

 

What are the learning threshold’s for science fiction?

On one level, science fiction is a genre of entertainment media, that tells stories with sciencey bits. Space rockets! Robowarriors! Hyperdrives! It’s a Will Smith movie you watch on Netflix, or an Arthur C Clarke novel you loaned out from the library when you were ten. Billions of people engage with scifi, and most don’t need to know any more than this.

But, if you start to dig more deeply into science fiction, especially if you start to think about making it, you’re going to encounter another way of thinking about scifi. Like all threshold concepts, it’s an idea that can only really be grasped if you’re willing to let go of your old understanding.

Science fiction is our modern mythology.

I’m not going to argue the case for scifi as mythology here. You’re either on it, and you’ve read Tolkien on mythopoeia and the other arguments in favour, or it’s an idea you’re not ready for. That’s the nature of learning thresholds – you have to cross them, nobody else can do it for you.

But I will look at some of the reasons why the idea hits resistance:

  1. It requires an expert knowledge of mythology. Myths aren’t nonsense stories from the past. They were the formational narratives of the cultures that our culture evolved from.
  2. If scifi is a mythology, it’s doing a lot more than entertaining us. Consider the strange, outright cult like obsession that follows The Matrix. Swallowing the Red Pill has become the 21st century equivalent of seeking redemption by eating the flesh of Christ the Saviour.
  3. Future humans will almost certainly look back on our mythology of space craft, aliens and warp drives as just as crazily wrong as all the mythologies that came before it.

 

Will we one day worship the Best Science Fiction of The Year anthologies?

My recent list of “scifi novels to rewire your consciousness” got the same comment about 200 times on various forums where it was posted.

What’s the Bible doing on a scifi list? What’s the Bhagavad Gita doing on a scifi list?

If you’re asking that question, and especially if you’re angry or confused by it, you’re standing at the threshold of a deeper understanding of scifi. If it seems totally obvious to you, congrats, you already passed to the next level. Ten years ago I was studyng scifi writing at Clarion, and even though I knew of the idea, I didn’t really get it.

What I find fascinating, and a little bit terrifying, about scifi as a mythology, is how quickly it’s metastisising into a belief system of religious proportions. It took centuries for a some fantasy stories written by a Mesopotamian princess to be raised into a the holy text of the Abrahamic religions. In a matter of a few decades scifi has given birth to transhumanism, with a growing army of adherents convinced they have a shot at eternal life in silicon heaven, if they can just make it to the Rapture of the Geeks.

Christian mythology gave us a millenia or so of cultural dark ages. I wonder sometimes if scifi mythology will be even worse.

Damo’s top scifi novels to rewire your consciousness.

The great psychedelic philosopher Terence McKenna called scifi the “gateway drug to enlightenment”. It’s a description that perfectly expresses the role scifi has played in my life. If If see the world differently from many people today, it’s because of the scifi books I read from a young age.

These are the scifi books that have, over the years, rewired my consciousness.

We shouldn’t be surprised that stories can have such a profound effect on us. After all, all of the world’s great religions are communicated as stories, and a couple of those religious myths made it onto my list. In a very real way, consciousness IS a story. The story we tell ourselves about reality. As we learn new stories, our story changes.

Many of these stories are what Joseph Campbell called the “Heroes Journey”, archetypal stories of change. Like Frank Herbert’s Dune, they take a young hero on the journey to enlightenment, to a new understanding of the world. These are powerful stories, especially for young imaginations.

Others, like Ghostwritten by David Mitchell, or Dhalgren by Samuel Delany, are stories of the unreality of reality. How our mode and model of thinking defines our reality as much, or more, than the shape of the physical world. These are stories for people who have reached the boundaries of reality, and are beginning to wonder what lies beyond them.

Politics is the expression of individual consciousness in mass behavior. Stories like Warren Ellis’ Transmetropolitan or Orwell’s 1984 show us the lies and delusions of mainstream political consciousness, and change the world as they change our minds.

But I think the most powerful stories on this list are the ones that dive deep, deep inside the intimate details of ordinary lives. When all the big ideas are done, that is where we really grow. I’ll leave to decide which ones those are!

Read the full list here.

(A work in progress. Leave comment below or on Twitter and I’ll add books I forgot to the list.)

Retiring from social media to spend more time with my books

The problem with switching off the internet when you’re somebody who professionally writes stuff on the internet is…you see the problem there, right?

Alcoholics often gravitate to heavy drinking workplaces, and people fascinated by human communication IE writers IE me and my kind are drawn to social media like cats ro catnip.

I am fortunate to have no addictions in my life. But my social media use is out there on the addictive spectrum. I’ve known for a long time that Facebook and Twitter etc aim to be as addictive as possible. The “gamification” techniques they use are things I’ve studied and work with, and I see myself displaying many of the patterns of addiction they’re intended to create.

I’m not an extreme social media hater like Cal Newport. His recent Ted talk on all of this was at least 90% accurate. But he’s talking from the perspective of a person who has attained and daily lives a highly intellectual life. He’s in the Ivory Tower where social media has little to contribute, while others are down in the trenches, covered in the dirt of constant human social interaction.

Without the internet, I would not be a professional writer.

My entire career has been online, and the world of online writing has given me opportunities I never would have had in the print publishing industry. I grew up in a single parent family, on a big sink housing estate, on benefits. There aren’t many routes from there to the traditional “writing industries”. But online, I’ve been able to carve a career.

But.

While not condemning online life, I feel a really deep need to go deeper into my creative work. And the bottom line, that Newport is 100% on the button about, is that being online, engaging with “gamified” social media, fractures the long blocks of focused time that we need to be at our creative best.

The canary in the coal mine of social media addiction is…READING.

Remember long hours spent curled in a chair, lost in the world of a novel? I’d love to know your experience, but I believe social media really interferes with the rich experience of reading. And…that makes me sad!

So, I’m retiring from social media to spend more time with my books. Or I’m taking at least 4 to 6 weeks away to go deep on writing fiction. As addictive as social media can be, I may weaken or fail all together. But I hope I don’t, my book children need my undivided attention!

There’s a great gamer novel to be written. Ready Player One isn’t it

 

There have been many great American novels. The Grapes of Wrath. The Great Gatsby. Underworld. The idea, at this point in literary history, has become a kind of self referential in joke. The great American novel is what young, over-intense MFA students yearn to write. But it’s still useful as an indicator of what we turn to the novel for – the truth.

Or, falling short of that lofty goal, an at least partially accurate insight into reality.

ready-player-one-book-cover

Ready Player One is not a novel anyone will ever turn to for insight into reality. It’s an escapist fantasy in the very lowest definition of the term. A story that doesn’t just create a fantasy world for its readers to slip into, but idolises the entire project of escaping into fantasy. Total immersion in fantasy isn’t just central to the world of Ready Player One, it’s how that world is saved.

Which is really a shame. Because if there is one sub-culture in the strange ecosystem of early 21st life that really deserves the insight of a great novel, it’s gamers.

Not simply because games are popular. In the casual sense everyone is a gamer now. Candy Crush seems to have more players than the extant population of the planet. But because within that culture spanning identity are a subset of people who are, in a far more intense sense, GAMERS.

“If I sound like a superior snobby a*hole about the negative effects of video games, it’s only because I’ve been there.”

I’ve been both. These days I play a few games of online chess a week. Like an alcoholic in recovery, I know my limits. Almost twenty years ago I was, for a short period, the world champion of a browser based strategy game called Stellar Crisis, a task that ate hundreds of hours I should have been spending on undergraduate studies. Three years later, a few days into a Counter Strike binge that would stretch over eight weeks, that would incite lower back problems I still suffer with today because of eighteen hour gameplay sessions, I was fired for no showing at my (admittedly crappy) job.

If I sound like a superior snobby a*hole about the negative effects of video games, it’s only because I’ve been there.

We live in a mass society. The world population, in my lifetime, has gone from 4 billion, to 7.6 billion people. The old world where, for better or worse, we all knew our place, within a community, nation and culture, is long gone. Now there are billions of us living in vast megacities whose only sense of identity comes from the media. From the tv shows we watch, and the video games we play.

“Gamers, whether they can see it or not, are the world’s underclass.”

Gaming, I think, is at the heart of this crisis of identity. We find in games an identity we can adopt  for a time. We find belonging and community in MMORPGs that we may never find in the world. We find status and, for the rare pro players, even wealth. And as global population rockets off towards 12 billion, we’re going to find ourselves in a world where billions of people live realer lives in games than in reality.

Which is a really fucking huge problem. Because gamers, whether they can see it or not, are the world’s underclass. It’s not the 1% of billionaires or the creative / professional class living vicariously in video games. Because those people get to live out their fantasies for real. No, gamer culture, with few exceptions, is the escape valve for people trapped in low pay service jobs.

Now THIS is a reality that needs a great novel writing about it. Gamer culture needs a Charles Dickens or a Victor Hugo, not an Ernest Cline. The drama of lives lived in poverty, serving coffee to your tech bros overlords, then “escaping” into the fantasy worlds of video games (made by the same tech bros) between shifts. And with no hope of this leading to a saviour-of-the-world conclusion. No, this is your life, a hero in games, but in reality, a servant.

The great gamer novel is yet to be written.

But damn do we need it.

How did Billions become the best show on tv?

With its stark insight into the financial world of post 2008, Billions is a Great Gatsby for our age.

Tv shows do what they say in the title. Friends is a show about friends. Star Trek is a show about a trek through the stars, and Breaking Bad is a show about a man breaking to bad. Billions is a show about Billionaires. But it’s also a show about the society that gives rise to billionaires, a global society of seven billion people and rising – the society of here and now.

“It’s no exaggeration to say that Billions is a Great Gatsby for our times.”

There’s no missing the genetic fingerprint of HBOs prestige tv format in Showtimes production of Billions. Headline star Damian Lewis is no stranger to that format, having fronted Band of Brothers, the show that pioneered the 10 hour tv serial, and Homeland, a show that pushed the cutting edge of what that format was willing to say politically and socially.

Billions co-creator Andrew Ross Sorkin, a former columnist covering the New York financial world, culls real life events gathered over his career to provide flesh for Billions writers to feast on. The world post the 2008 financial crash, in which billionaires have gathered more wealth and power than at any time since the “gilded age” of the 1900s, is the world that Billions catalogues. It’s no exaggeration to say that Billions is a Great Gatsby for our times.

 

Billions is the most sophisticated example of “relationship driven” storytelling to yet hook binge-watching tv audiences.

Bobby “Axe” Axelrod stands as the billionaire founder of Axe Capital, surrounded by obsequious yes-men and ambitious traders, friends from his working class neighborhood who turn to Axe for favors, and wife Lara, queen to Axe’s king, who acts behind the scenes to aid her husband. Every character who relates to Axe is a courtier, and like a king of old, Axe holds in his grip the fortunes and status of everyone he controls.

Chuck Rhoades is a powerful public servant, a US District Atorney with authority over the financial district of New York. He is backed up by a team of conscientious assisstant DAs and dedicated FBI officers, all with an eye for their next promotion. Rhoades father is a rich investor, who secretly acts on his son’s behalf. Every character who relates to Rhoades is a player in a power hierarchy, within which Rhoades holds a high but not supreme position.

The key to understanding how the HBO television format hooks such intense attention from audiences — what else today do we give ten or twelve solid hours of our time to? — is to understand how the story is driven by its relationships. Every successful prestige format show of recent years uses the same technique, establishing a network of relationships that shift and evolve over time.

1_g5DTLJszo58QDEhglFOrLA

Pick almost any scene in any episode of Billions, and you will find that the main action of the scene is a shift in the relationship between two or more characters present on screen. Lara losing confidence in her husband Axe. Chuck slyly dominating his idealistic assistant Bryan Connerty. The broiling jealousy of yes-man Wags to any threat to his status. And of course the love triangle between Axe, Chuck and the show’s lead female character Wendy Rhoades. We’ll come back to her pivotal role.

The relationship driven story certainly isn’t new. Playwrights have consciously worked with relationship networks since at least the 15thC and the Commedia dell’Arte of Venice, which, just like Billions, used relationship driven structures to critique and satirise the rich and powerful of the day. Shakespeare learned these techniques, and some of today’s best screenwriters, most notably Aaron Sorkin (no relation to Andrew Ross), borrow directly from the Commedia dell’Arte for shows like The Newsroom.

1__9wHQhAHagj8FTzGsM-HLw
The relationships between stock characters in the traditional Comedia dell-Arte.

Billions borrows a trick directly from the Comedia dell’Arte playbook. To manage the potential complexity of relationships between almost two dozen main characters, Billions limits its relationships to those that connect directly to its two central characters, Chuck Rhoades and Bobby Axelrod. This creates two opposing character nets, with Axe and Chuck at the centre of each, their orbiting characters only relating to each other in very carefully orchestrated breakout scenes.

The exception to this rule is Wendy Rhoades, wife to Chuck and therapist to Axe. Wendy is free to interact with any other character in the show, and it’s the shifting status of her relationships that, more than any other factor, drives the narrative engine of Billions. Wendy Rhoades is a “Columbina” character, the central figure of Comedia dell’Arte, whose presence allows the story to move freely through the social hierarchies it satirises.

Billions artful construction serves a razor sharp political purpose.
The conflict between prosecutor Chuck Rhoades and billionaire Bobby Axelrod is Billions central relationship. In the 12 hours screen time of Billions first season, Chuck and Axe share only four scenes together, each made electrifying by the stand out performances of Damian Lewis and Paul Giamatti.

1_x6mRte6SI2Y1Hj3F4dRCkwBillion’s writers manage a hard narrative tricks in this relationship. Bobby and Chuck are dual protagonists, and each is antagonist to the other. The writers consistently hold our sympathies at a mid-point between the two men. Both are hugely intelligent and morally upstanding, but also hugely flawed and willing to violate their morals to win. It’s the irony that Chuck and Axe would, in better circumstances, be friends, that makes their conflict so powerful.

“Will the idealism of Millennials ultimately transform into the same corruption as their Baby Boomer grandparents?”

This central conflict also embodies Billions core theme, which is expressed openly in the climatic season 1 showdown between Chuck and Axe. Chuck calls Axe on a simple truth, he’s a criminal, profiting by breaking the law. Axe snaps back, Chuck is a leach, sucking from tax payer money. The personal conflict at the heart of Billions mirrors the political conflict splitting our society today. Public good vs private freedom. State vs enterprise. Left vs right. Red vs blue. Your side in this conflict will likely determine whether you empathise with Axe or Chuck.

1_mVe1LNDTBjgcS-4GzDMExQ
Asia Kate Dillon as Taylor Mason.

But Billions isn’t satisfied with being simply political. It wants to get to the heart of the personal conflicts that drive political strife. Season 2 introduces Taylor Mason, played brilliantly by Asia Kate Dillion. Taylor personifies the Millennial generation, a gender neutral digital native with huge insight into the light speed information flows that power the modern world. Taylor is hugely valuable to Axe, but we might expect the high morality of today’s Millennial generation to reject the rapacious world of the hedge-fund out of hand.

Instead, a much more complex picture of today’s Millenial is shown. Taylor is quickly seduced by the world of Axe Capital. But it’s not the allure of money, or the addictive quality of power, that lures Taylor in. The season 2 finale hits us with a final scene between Taylor and an idealistic assisstant DA, who thinks he can challenge the younger person on matters of morality.


Taylor is driven by the highest of all human drives, towards self fulfillment, towards experience over possession, and to creativity over all. All the drives that define the Millennial generation. It’s not entirely coincidence that Taylor Mason so closely resembles, in both ideals and appearance, the young heroes who emerged from the Stoneman Douglas school shooting.

But Billions season 2 leaves us with a disturbing final note. From the highest motivations, Taylor is nonetheless drawn towards the criminal, and the world of high finance that creates billions of victims globally. Will the idealism of Millennials ultimately transform into the same corruption as their Baby Boomer grandparents? It’s asking these kind of questions, through the structures of high drama, that makes Billions the best show on tv.

Join my course on the Rhetoric of Story : course code STORYTEN

Is there any such thing as Geek Culture?

There is no end, it seems, to the impotent outrage of geek dudes who feel hard done by because scifi films no longer exclusively feature geeky white dude protagonists. Here’s the latest dumb s*&t from those guys:

So, no. Of course, Ready Player One is not the “geek Black Panther” and I spend all of five minutes taking that idea apart in my video response.

 

Geek Non-Culture

We use the term “geek culture” as a shorthand, it’s useful in as far as it indicates the nexus of scifi movies, genre tv and books, comics, RPGs, video games and various other geeky shit.

“Ready Player One is basically a massive advertisement for corporate brands.”

But we might be better off calling it “geek non-culture”. Geek isn’t a cultural identity. It’s where many people end up because they no longer have a cultural identity, and instead fill that void with products that were mass marketed to them in the 80s and 90s.

Many of us today construct a cultural identity from a cross section typically featuring things like D&D, WWF wrestlers, superheroes and Staurday morning kids cartoons. The stuff we grew up with, on tv and in advertising.

This stuff is more than an entertaining distraction for many “geeks”. For millions of people who grew up in vacant suburbs, ghostly dormitory towns, and mass society of the 50s onwards, geek culture has become their surrogate culture.

I’m not here to kick that coping strategy in the nuts. It’s ok to do this. But it’s really important to recognise that these things we’ve formed an intense emotional attachment to don’t belong to us, or to the “geek” community. They belong to a handful of multinational corporations – and soon will all belong to Disney – who milk them for every cent they are worth.

Ready Player One is basically a massive advertisement for corporate brands. Turning up for the new Spielberg movie is like paying $30 to have McDonalds and Nike advertisements shoved down your throat, except the brands in question are slightly smarter about hiding away in “beloved” video games and kids cartoons.

 

We can rebuild you, Geek Culture.

A movie like Black Panther isn’t just important because it comes from a black creative team. It’s also part of a powerful movement to reclaim these corporate owned icons for the communities who value them. The recent Star Wars movies, Ghostbusters reboot and franchises like Doctor Who are all being powerfully influenced by the geek community.

Geeks have forcefully determined that the cultural product made for us should reflect who we really are – which is an epicly diverse assortment of people from all around the globe. Contrast that to the era of “geek culture” through the 00s and 90s, as celebrated in Ready Player One, when geeks were depicted exclusively as young white men, because the media corporations decided this yielded the greatest profit margins.

I don’t believe there was any such thing as Geek Culture…until very recently. We the geeks, people of all kinds, are MAKING geek culture. We’re making it by pressuring big media corps into making diverse content. We’re making it by supporting the creators we love on Kickstarters and Patreon. And we’re making it by having a real critical discussion about our culture, and what we want it to represent

Some people, mostly alienated young white men, hate that this critical discussion is happening. So, we end up with nonsense like Gamergate and the Sad Puppies. But let’s be clear. Black Panther and Star Wars are far, far more representative of geek culture today than Ready Player One, which in 2018 feels exactly like what it is – a relic. If any movie is the geek Black Panther…it’s Black Panther.

Become a Patron.

Diagram of Geek Culture by Julianna Brion. http://juliannabrion.tumblr.com

5 things that can go HORRIBLY wrong adapting The Culture

I don’t consider myself a true fan of many things, but I am an unapologetic Iain (M) Banks fanboy.

Which is an easy thing to be. Banks is a brilliant, brilliant writer. A storyteller in the class of Neil Gaiman, with the muscular prose abilities of J G Ballard, and the conceptual imagination of an Asimov or Le Guin. I read his Culture books in my teens, his literary novels in my twenties, and re-read nearly all of them in my thirties. Just this year I’ve been working my way through Peter Kenny’s spot on audio adaptations.

So, like all true fans, I’m a little worried by news of a tv adaptation. Banks was fairly outspoken about his decision not to allow movie or tv adaptations of the Culture novels. I totally respect any decision his estate makes on this, and nobody doubts Amazon have the cash to make it happen? But do they have the skill, creativity and imagination?

How many ways could a Culture tv adaptation go wrong? Let us count the ways.

Read more.

Writer. Story geek. Travelling the world while writing a book.

Advertisements